Poser Debut comes with everything you need to get started in 3D. Create scenes, add 3D characters, pose them, animate them and make cool images or videos. Finally there's an easy way to learn 3D and be creative, even if you can't draw or have never taken an art class. You probably thought that 3D software is too hard to learn, or too challenging to be fun. I've included the EPS files necessary to make this bowl from 0.2" plywood or 0.157" cardboard.We've all watched 3D movies or played 3D games, and most of us have dreamed about making our own 3D art and animation. Heck, with enough plywood I could even make this thing into a chair! This means that I could easily recreate this project in cardboard (which I actually did for several of my prototypes) or in thicker wood to make a much larger bowl. On of the cool things about 123D is that it lets you readjust your material and object dimensions on the fly. I then tinkered with the number and position of the horizontal slices until I had something that looked sturdy and aesthetically pleasing and exported all of the components as EPS files. In 123D Make, I set the number of radial slices to 14, then fiddled with the radial center and rotational offset until I had the slices aligned with all of the fingers, so that each finger contained its own slice. ![]() Don't worry, though! The public version of the software will be getting regular updates, so you should also be able to use these features in the coming months. I imported the STL file into 123D Make, a free app that lets you easily slice up 3D models into 2D vector files for laser cutting. I was actually using a preview version of 123D Make that isn't yet available to the public, so I was able to slice my model radially rather than just orthogonally. Once I had everything positioned and joined, I exported the model as a single STL file. Remember: if you're using radial slice of wood then the further from the center you go, the flimsier your structure will become. For example, if the connecting stalk protruded too far to the rear, then it would become structurally weak as fewer radial slices of the model would reach all the way out to its extremities. Note again that I had to carefully consider how I planned to slice this up in the next step. Nothing's more annoying than wobbly furniture. I also used Blender to make sure that all of the fingertips were level, by slicing them all off with along the same plane. I positioned the bowl above the hand and connected the two by extruding a segmented stalk from the wrist, which I then manually posed before using the "Smooth Vertex" to achieve a smooth, flowing path between the parts. In Blender, I modeled a simple bowl by using basic Boolean operations between three spheres. I exported the hand from Poser as an OBJ file, then imported it into Blender, a free and open source 3D modeling program. This is an excellent example of how crucial it can be to visualize the entire design process of a project before you even start modeling. Any major misalignment would make slicing the model impossible. This meant that I had to position the fingers so that they all roughly pointed straight outward from the same spot (so that each finger would contain a slice of plywood). ![]() I knew from the outset that I wanted this bowl to made of radial slices converging somewhere around the base of the palm. The fingers needed to provide as broad a base as possible while also looking natural and comfortable (Poser does nothing to stop you contorting its models into grotesque and unnatural positions, so this is trickier than you might expect).Ī more subtle issue was to do with how I knew the model would eventually be sliced when I exported it into 123D Make. I also had to think carefully about the way I splayed out the fingers. Obviously I wanted all of the fingertips to touch the ground at the same level so that the bowl would stand upright. When posing the hand, I had a few things to bear in mind. I used one of Poser's default hand models. It comes with a library of basic figures that can be easily posed using a very intuitive and beginner-friendly interface. Poser is a 3D modeling package that specializes in modeling and animating human bodies. For this, I used a piece of software called Poser by Smith Micro. The first step was to model and pose a hand to act as the bowl's base.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |